lifeSigns is a world that generates iconographic languages. It explores
the idea of ‘emergent language’ through computational processes,
where both human and digital agents contribute to the formation of meaning.
An interdisciplinary model for meaning generation is articulated via the intersection
of artificial life and generative systems, computational semiotics, and digital
games. The processes encoded into artificial life software may be connected
to systems and codes of signification enabling the evolution of digital media
languages. The living signs (‘lifeSigns’) evolved by the system
are represented through form, structure, colour, sound, motion, surface and
behaviour. The game environment makes the system tangible and provides a medium
for feedback.
Navigation and play in the lifeSigns world using conventions of digital
games and electronic musical performance. Playing each lifeSign reveals its
unique form and behavior through synaesthetic animation of image and sound.
The languages generated by the work are interpreted by the audience through
a cumulative process of assigning meanings during play in the world.
Representation of process: Signals are mapped through networks
of individual atoms. The Lifesigns system uses the abstract, numerical representation
of information as the starting point for this process, reconnecting the values
to take another form. Image to sound, sound to image. Data = anything.
Emergent language: The forms of the icons are not designed,
but evolve through the collective interaction of the audience. What kind of
language will evolve from this process? Will it be something familiar much
like the signs and symbols we use today, or will it be something alien and
entirely new?
Synaesthesia: 16 parameters are available to manipulate each
mesh or sound. The parameters to be mapped are determined by a set of switches
in an atom. An atom receives four inputs which are then mapped to it’s
mesh and sound. 3D objects and effects are matched to sound synthesis and
sample playback.
Meaning vectors: As their forms evolve, icons are assigned meaning
vectors by remote participants via an on-line database. These meanings subsequently
influence the icon’s behaviour and relationships in the world.
Eco-system of signs and symbols: A world built from form, colour,
movement, sound and structural relationships as the essential communication
elements. How can process, generative media and evolutionary algorithms be
presented in a way that reveals a view of language as form of "semiotic
life".
Genetic algorithm: Every new icon in the system has a unique
DNA string. These strings may be combined with one another to produce hybrid
forms of the most popular icons. Unpopular icons are removed from the world.
Virtual worlds as vehicle for expression: Computational models
of reality offer abstractions that can be experienced as if they were real.
Information can be visualised and made audible, revealing structures and patterns
which were previously invisible. These models of reality, or virtual worlds
can also be used as a new medium for expression.
Play: Unencumbered experiential interactivity via an array
of sensors allows the audience to play the icons like musical instruments.
Other interface elements enable navigation of the space and direct manipulation
of image-sound objects.