multi-player game world displayed on 4 LCD screens and as
a single-channel projection; stereo audio and 4.1 surround sound
Software development: Nicholas Sandow, Shee Zon Chen, Leng Hou Tan
Interactive sound design: Jeremy Yuille
Sound design: Steve Law
Database design/coding: Steve Taylor, Harry Lee
Thanks to: Alessio Cavallaro, Elena Popa, Alyssia & Angelina
lifeSigns is part of an investigation of virtual worlds as vehicles for new
forms of communication and expression. Working with the idea of the computer
as a machine for processing and manipulating symbols, the lifeSigns world
evolves multiple digital media languages. This space combines three areas
of research - artificial life, the coding of life processes into software;
computational semiotics, the study of systems and codes of signification in
digital media; and digital games, particularly the idea of play with process
and artificial space. This hybrid is expressed as a virtual world –
through form, structure, colour, sound, motion, surface and behaviour.
In lifeSigns you ‘play the world’.
Through this play, the work explores the idea of ‘emergent language’ – the idea that new meanings may be generated through interaction between human and digital agents.