Mixed
Reality
Interactive installation
Plastic models, analog sensors, computer
controlled light / multi-speaker environment
Troy Innocent 2001
Modelmaking: Peter Farrer, Monash Industrial Design Workshop, GMK Design
"Generally, the world-building philosophy of videogames is one in which certain aspects of reality can be modelled in a realistic fashion, while others are deliberately skewed, their effects caricatured or dampened according to the games requirements." Trigger Happy, Steven Poole
Shift. Icons and avatars made flesh. Photorealistic computer graphics make virtual reality more real and less virtual. Artificial life gives computer programs the capacity to learn, grow and evolve. Augmented reality projects the world of data into the world of the living. Digital media have become more real. At the same time, real life has become programmed, encoded and more artificial. Life has become programmable through genetic engineering. It has been encoded by systems for information management. Much of our environment is synthetic constructed reality.

|ARTEFACT| SEMIOMORPH:
abstract . texts
. images | MIXED
REALITY: abstract . texts
. images |